Saturday, April 30, 2011

Heirloom Gear Check list

Lets just start out with these for PvE. I shall hopefully post a PvP version later. If I remember.

Get these for any class/spec/armor type:
Basic For All


Dread Pirate Ring Ring (stamina, hit, crit, exp) Kalu'ak Fishing Derby


Discerning Eye of the Beast Intell/Mana Trinket (spell users only) 2725/75


Swift Hand of Justice Haste/Health Trinket 2725/75

Spell Users will want to look at this gear.
Cloth Gear (warlock, priest and Mage Itemization)


Tattered Dreadmist Mantle Cloth Shoulders (Intellect, Stamina, Crit, exp) 2175/60


Tattered Dreadmist Robe Spell Cloth Robe (Intellect, Stamina, Crit, exp) 2175/60


Tattered Dreadmist Mask Cloth Helm (Intellect, Stamina, Crit, Haste, Exp) 1500 Gold
Spell Leather (Balance and Restoration Druid Itemization)


Preened Ironfeather Shoulders Spell Leather Shoulders (Intellect, Stamina, Crit, exp) 2175/60


Preened Ironfeather Breastplate Spell Leather Robe (intellect, Stamina, Crit, exp) 2175/60


Preened Tribal War Feathers Spell Leather Helm (intellect, Spirit, Stamina, Crit, Exp) 1500 Gold
Spell Mail (elemental shaman and Restoration shaman itemization, paladins cry)


Mystical Pauldrons of Elements Spell Mail Shoulders (Intellect, Stamina, Crit, exp) 2175/60


Mystical Vest of Elements Spell Mail (Intellect, Stamina, Crit, exp) 2175/60


Mystical Coif of Elements Spell Mail Helm (intellect, Spirit, Stamina, Crit, Exp) 1500 Gold
Spell Plate (Paladins cry more)


O_o whistles Of course they wouldnt want to Have spell plate in the game


Cause only one class and only Spec of that one class can even Use the stuff. I understand why


There isnt any spell plate gear But it would be totally nice to Have for the Specialization.
Weapons Spell


Dignified Headmaster's Charge (mage, warlock, priest, druid) Spell Staff (Intellect, Stamina, Crit, Spell Power) 3500/90


Devout Aurastone Hammer (Druid, Paladin, Priest, Shaman) 1H Mace (Intellect, Stamina, Crit, Spell Power) 2725/75
Spell dps or Healer in cloth, leather, mail or plate


Ancient Bloodmoon Cloak (priest, warlock, mage, shaman, paladin, druid) Spell Cloak (Intellect, Stamina, Crit, Haste, Exp) 1200 Gold

Physical Damage dealers (rogue, druid, hunter, shaman)
Leather (rogue and druid[feral])


Stained Shadowcraft Spaulders Leather Shoulders (Agility, Stamina, Hit, exp) 2175/60


Stained Shadowcraft Tunic Leather Robe (Agility, Stamina, Hit, exp) 2175/60


Stained Shadowcraft Cap Leather Helm (Agility, Stamina, Hit, Crit, Exp) 1500 Gold
Mail (hunter and Shaman[Enhancement])


Champion Herod's Shoulder Mail Shoulders (Agility, Stamina, Crit, exp) 2175/60


Champion's Deathdealer Breastplate Mail Robe (Agility, Stamina, Crit, exp) 2175/60


Tarnished Raging Berserker's Helm Mail Helm (Agility, Stamina, Hit, Haste, exp) 1500 Gold
Weapons Agility


Repurposed Lava Dredger (druid, Shaman) 2H Mace (agility, Stamina, Crit, Haste, Fire resistance) 3500/95


Vernerable Mass of McGowan (druid, Rogue, Shaman) 1H Mace (agility, Stamina, Haste, Crit) 2175/75


Balanced Heartseeker (Hunter, Rogue, Shaman) Dagger (agility, crit) 2175/60


Venerable Dal'Rend's Sacred Charge (hunter, Rogue) 1H Sword (Agility, Stamina, Crit) 2175/60


Charmed Ancient Bone Bow (rogue, Hunter) Bow (agility, Crit, Hit) 3500/95
Physical dps in mail and leather (hunter, druid[feral], rogue, Shaman[enhancement])


Inherited Cape of the Black Baron Agility Cloak (agility, Stamin, Crit, Haste, Exp) 1200 Gold

Plate Armor Damage Paladin[retribution], Death Knight[Unholy, Frost], Warrior[arms, fury]
Plate dps


Polished Spaulders of Valor Plate Shoulders (Strength, Stamina, Crit, exp) 2175/60


Polished Breastplate of Valor Plate Robe (Strength, Stamina, Crit, exp) 2175/60


Polished Helm of Valor Plate Helm (Strength, Stamina, Hit, Crit, Exp) 1500 Gold
Weapons Strength Plate classes only


Bloodied Arcanite Reaper 2H Axe (Strength, Stamina, Crit) 3500/95
Physical dps in Plate


Worn Stoneskin Gargoyle Cape Strength Cloak (Strength, Stamina, Crit, Haste, Exp) 1200 Gold

And lets Talk Tanking:
Plate Tank (Warrior, Death Knight, Paladin)


Burnished Pauldrons of Might Plate Shoulders (strength, Stamina, Parry, exp) 2175/60


Burnished Breastplate of Might Plate Robe (Strength, Stamina, Dodge, exp) 2175/60


Our guild hasnt unlocked level 20 just Yet and the websites are not likely Updated yet. Lets hope for one :D
Weapons Tank Plate classes only


Bloodsoaked Skullforge Reaver 1H Sword (Strength, Stamina, Parry) 2175/60
Tank in plate or leather (warrior, death knight, paladin, druid)


Ripped Sandstorm Cloak Tank Cloak (Strength, Stamina, Dodge, Hit, Exp) 1200 Gold


Reasons Why I declined Role Check as a Tank

Through leveling the paladin and druid tanks to levels 56 and 64 respectively I have found a few stretches where I as a tank did not have an instant que. Some of these times I was actually in queue for whole MINUTES. If you dont have a class you tank on you dont know how much of a deal this is. Is the random dungeon finder broken? *hovers over eye* no, but darn it! looks like we are short a heals /facepalm

so I go off and do other things, go to the bathroom, check my email, start writing something, play pokemon... You know, something away from wow.

Only time I have ever declined the role check as a tank though was when I was off doing something on non-wow and just did not hear the queue sound

/" some times we all make mistakes

Friday, April 29, 2011

A little love to Leatherworkers ...of the... annoyed

Note: this list was made before any possible changes to talents in patch 4.1. I dont think there were any relavent ones but I just wanted to throw that out there so everyone knew.




So sitting there leveling leatherworking through the early cataclysm levels and I wonder... what is all that of the gear
and which ones give which benefits. Mainly so I know what I can use and what is just vendor/de fodder. The dual stats increase the same stats they always have, the triple stats were released in bc or wrath and the quadruple stats are the ones that are new to cataclysm. Spirit is for heals, unless you are a shadow priest with Twisted Faith, a druid with Balance
of Power or a shaman with Elemental Precision if you are either of those three,  roll cause as a healer, I want you to be able to effectively kill things. And shaman, I feel for you, you have to spend three points on something everyone else only needs to spend two on. /tear. Dodge and parry are tanking stats. Dont roll on something with dodge or parry unless you are tanking, more specifically, don't roll on parry if you are a bear druid. I would be more lenient with the stat allocation if you are replacing something from, say... two expansions ago.




Dual stat giveums Caps to hit and then ignore Secondary stats Tanking stats



Stamina Strength Intellect Agility Spirit Hit Expertise Crit Haste Mastery Dodge Parry
Bear
x

x






























Eagle
x




x



























Invoker






x













x












Monkey
x







x

























Tiger










x




x


















Whale
x










x
























Triple stat giveums
Caps to hit and then ignore
Secondary stats

Tanking stats




Stamina

Strength

Intellect

Agility

Spirit

Hit

Expertise

Crit

Haste

Mastery

Dodge

Parry

Bandit

x







x










x













Beast

x













x




x













Champion

x

x

























x




Elder

x




x




x






















Marksman

x







x




x



















Mercenary

x

x



















x










Seer

x




x













x













Soldier

x

x
















x













Sorcerer

x




x
















x












Quadruple stat giveums
Caps to hit and then ignore
Secondary stats

Tanking stats




Stamina

Strength

Intellect

Agility

Spirit

Hit

Expertise

Crit

Haste

Mastery

Dodge

Parry

Bedrock

x

x






















x




x

Bouldercrag

x

x

























x

x

Earthbreaker

x

x
















x




x







Earthfall

x

x
















x

x










EarthShaker

x

x










x




x













Faultline

x

x



















x

x







Feverflare

x




x
















x

x







Fireflash

x




x













x

x










Flameblaze

x




x







x










x







Galeburst

x







x




x

x
















Landslide

x

x










x

x
















Mountainbed

x

x













x







x







Rockslab

x

x






















x

x




Stormblast

x







x




x




x













Undertow

x




x




x










x










Wavecrest

x




x




x













x







Wildfire

x




x







x




x













Windflurry

x







x










x

x










Windstorm

x







x










x




x







Zephyr

x







x













x

x







There are more than the listed “… of the …” gear choices, these are the only ones that are made from the “+random enchant” gear you make while leveling the curse that is leatherworking in cata content according to the webpage I got the list from. Also according to the same webpage, there may be ones that are incorrect, specifically, the site mentioned invoker having only two stats but the item suffix page on wowwiki has it originally having three. This may be due to the changes after cata hit that removed spell power from gear since invoker seemed to have spell power on it before.


Note 2: there is a lot of extra space in that table and *blushes* sorry about the yellow. I need to take it back into open office to change either of those problems and I have stayed up way too late as it is.

Power Auras Restoration Druid exports for WoW 4.1

These are my power aura exports. More of a place for me to store them so that I dont accidently delete them next time I reset my wtf folder...  (I would be utterly surprised if this didnt have some errors due to copy/paste/numerous document changes/generalmessupness on my part)

Your icons may look slightly different, I am using Clean Icons: Square.
Everything available for use
In the picture you will find the following spells, all usable at the current time, see the note pertaining to Swiftmend.  These are in no particular order:

Innervate usable:
Version:4.17; b:0.9647; icon:Spell_Nature_Lightning; buffname:Innervate; r:0.9961; x:24; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; texmode:2; anim2:1; finish:0@

Tree of Life usable:
Version:4.17; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0.9529; x:104; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; texmode:2; anim2:1; finish:0@

Lifebloom not on a target:
Version:4.17; icon:INV_Misc_Herb_Felblossom; buffname:lifebloom; x:-136; alpha:0.5; owntex:true; isResting:0; mine:true; size:0.16; y:-43; inverse:true; anim2:1; finish:0@

Nature's Swiftness usable:
Version:4.17; icon:Spell_Nature_RavenForm; buffname:nature's swiftness; x:64; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; anim2:1; finish:0@

Tranquility usable:
Version:4.17; icon:Spell_Nature_Tranquility; buffname:Tranquility; x:144; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; anim2:1; finish:0@

Swiftmend usable (simple check, does not check for the prerequisite hot on target):
Version:4.17; icon:INV_Relics_IdolofRejuvenation; buffname:Swiftmend; x:-56; bufftype:15; texture:6; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; texmode:2; anim2:1; finish:0@

Wild Growth usable:
Version:4.17; icon:Ability_Druid_Flourish; buffname:wild growth; x:-96; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; anim2:1; finish:0@




Everything on cooldown plus timer on remaining Tree Form
The timers for these have since been
fixed to be the same across all the spells
You went through and popped all your spells and are now sitting with something like this pic. I didnt figure out how to put timers on the tranquility, swiftmend and wild growth. The stack size for lifebloom (pictured on bottom) is now on top and the timer on lifebloom (pictured on top) is now on the bottom. And I cant figure out how to take off the drop shadow (or glow...)((edit: CHECK GLOW to loose the drop shadow, strange huh?)) on the darkened timers. These are in no particular order:

Innervate on Cooldown with timer:
Version:4.17; g:0.9529; icon:Spell_Nature_Lightning; buffname:Innervate; r:0.9216; x:23; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-45; texmode:2; inverse:true; ismounted:0; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.Relative:BOTTOM@

Tree of Life on cooldown with timer:
Version:4.17; g:0.9843; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0.9922; x:103; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-44; texmode:2; inverse:true; ismounted:0; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.Relative:BOTTOM@

Nature's Swiftness on cooldown with timer:
Version:4.17; b:0.9843; icon:Spell_Nature_RavenForm; buffname:Nature's Swiftness; r:0.949; x:65; bufftype:15; texture:24; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-44; inverse:true; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@

Lifebloom active with a stack number and timer:
Version:4.17; icon:INV_Misc_Herb_Felblossom; buffname:lifebloom; x:-135; alpha:0.5; owntex:true; isResting:0; mine:true; size:0.08; y:-43; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.Relative:BOTTOM; stacks.enabled:true; stacks.r:0.4; stacks.g:0.4863; stacks.x:-129; stacks.Relative:TOP; stacks.h:0.75@

Swiftmend on cooldown:
Version:4.17; icon:INV_Relics_IdolofRejuvenation; buffname:Swiftmend; x:-57; bufftype:15; texture:6; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-42; texmode:2; inverse:true; anim2:1; finish:0@

Wild Growth on cooldown:
Version:4.17; icon:Ability_Druid_Flourish; buffname:wild growth; x:-95; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-43; inverse:true; anim2:1; finish:0@

Tranquility on cooldown:
Version:4.17; b:0.9843; icon:Spell_Nature_Tranquility; buffname:Tranquility; r:0.949; x:144; bufftype:15; texture:24; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-44; inverse:true; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@
Procs and timer remaining on tree form
These show when the procs have... procced on me. Tree of life helps tell me how long I have left on my Tree of life form (and is also pictured in the second shot as well). These are in no particular order:

Clearcasting active:
Version:4.17; icon:Spell_Shadow_ManaBurn; buffname:Clearcasting; x:20; alpha:0.5; owntex:true; isResting:0; mine:true; size:0.16; y:152; anim2:1; finish:0; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@

Nature's Grace active:
Version:4.17; icon:Spell_Nature_NaturesBlessing; buffname:Nature's Grace; x:-19; alpha:0.5; owntex:true; size:0.16; y:152; anim2:1; finish:0; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@

Tree of Life active with timer:
Version:4.17; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0.9843; x:-53; alpha:0.5; owntex:true; isResting:0; size:0.06; y:20; texmode:2; ismounted:0; anim2:1; finish:0; timer.a:0.96; timer.h:0.75; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@






For those who are like me and want to just take all the above auras to play with yourself, I has a whole sheet of them for you :)
This set goes into the first global slot (because I have more than one druid):

Set=Global 1@
Aura[121]=Version:4.17; b:0.9647; icon:Spell_Nature_Lightning; buffname:Innervate; r:0.9961; x:24; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; texmode:2; anim2:1; finish:0@
Aura[122]=Version:4.17; g:0.9529; icon:Spell_Nature_Lightning; buffname:Innervate; r:0.9216; x:23; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-45; texmode:2; inverse:true; ismounted:0; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.Relative:BOTTOM@
Aura[123]=Version:4.17; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0.9529; x:104; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; texmode:2; anim2:1; finish:0@
Aura[124]=Version:4.17; g:0.9843; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0.9922; x:103; bufftype:15; texture:169; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-44; texmode:2; inverse:true; ismounted:0; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.Relative:BOTTOM@
Aura[125]=Version:4.17; icon:Ability_Druid_TreeofLife; buffname:Tree of Life; r:0.9843; x:-53; alpha:0.5; owntex:true; isResting:0; size:0.06; y:20; texmode:2; ismounted:0; anim2:1; finish:0; timer.a:0.96; timer.h:0.75; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@
Aura[126]=Version:4.17; icon:INV_Misc_Herb_Felblossom; buffname:lifebloom; x:-136; alpha:0.5; owntex:true; isResting:0; mine:true; size:0.16; y:-43; inverse:true; anim2:1; finish:0@
Aura[127]=Version:4.17; icon:INV_Misc_Herb_Felblossom; buffname:lifebloom; x:-135; alpha:0.5; owntex:true; isResting:0; mine:true; size:0.08; y:-43; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.Relative:BOTTOM; stacks.enabled:true; stacks.r:0.4; stacks.g:0.4863; stacks.x:-129; stacks.Relative:TOP; stacks.h:0.75@
Aura[128]=Version:4.17; icon:Spell_Nature_RavenForm; buffname:nature's swiftness; x:64; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; anim2:1; finish:0@
Aura[129]=Version:4.17; b:0.9843; icon:Spell_Nature_RavenForm; buffname:Nature's Swiftness; r:0.949; x:65; bufftype:15; texture:24; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-44; inverse:true; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@
Aura[130]=Version:4.17; icon:Spell_Nature_Tranquility; buffname:Tranquility; x:144; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; anim2:1; finish:0@
Aura[131]=Version:4.17; icon:INV_Relics_IdolofRejuvenation; buffname:Swiftmend; x:-56; bufftype:15; texture:6; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; texmode:2; anim2:1; finish:0@
Aura[132]=Version:4.17; icon:INV_Relics_IdolofRejuvenation; buffname:Swiftmend; x:-57; bufftype:15; texture:6; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-42; texmode:2; inverse:true; anim2:1; finish:0@
Aura[133]=Version:4.17; icon:Ability_Druid_Flourish; buffname:wild growth; x:-96; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.16; y:-43; anim2:1; finish:0@
Aura[134]=Version:4.17; icon:Ability_Druid_Flourish; buffname:wild growth; x:-95; bufftype:15; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-43; inverse:true; anim2:1; finish:0@
Aura[135]=Version:4.17; icon:Spell_Shadow_ManaBurn; buffname:Clearcasting; x:20; alpha:0.5; owntex:true; isResting:0; mine:true; size:0.16; y:152; anim2:1; finish:0; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@
Aura[136]=Version:4.17; icon:Spell_Nature_NaturesBlessing; buffname:Nature's Grace; x:-19; alpha:0.5; owntex:true; size:0.16; y:152; anim2:1; finish:0; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@
Aura[137]=Version:4.17; b:0.9843; icon:Spell_Nature_Tranquility; buffname:Tranquility; r:0.949; x:144; bufftype:15; texture:24; alpha:0.5; owntex:true; isResting:0; size:0.08; y:-44; inverse:true; anim2:1; finish:0; timer.h:0.75; timer.enabled:true; timer.cents:false; timer.Relative:BOTTOM@